Acrobatic Strike is Beast’s builder, with a range 3 and 5 dice, it’s pretty on par with other 3 threat characters as far as attacks go, but it can grant him extra movement with the Ambush trigger on a Wild which places him within 1 of his target. Something important to note, the trigger is not optional, so you have to keep it in mind when you attack and if it can force you off a point.
Animalistic Freestyle is Beast’s Spender and while range 2 with 6 dice for 4 power can seem a little expensive it gets to do a decent amount of things in addition to the attack. First, there’s the automatic Bleed, while not something to write home about, is still free. After the attack is resolved, Beast also gets a free Medium move which can improve his action economy. There’s also a size 3 push on a Wild which is very welcome as most X-Men can only displace size 2 or less.
Arguably Beast’s most important superpower, Baser Instincts is one of the cheapest displacements available on a 3 threat and an invaluable tool in Beast’s arsenal, being able to throw characters and terrain of size 2 for only 2 power. With his innate mobility, it makes him able to threaten points on the board pretty actively.
Coming with his iconic catchphrase, Stars and Garters is the reason why Beast is not as afraid of energy attacks as he should be at face value. Being able to reroll up to 3 defense or dodge dice makes him significantly sturdier than he looks and combined with the Cover granted by X-Men Gold’s leadership he is not often gunned down.
Finally the glue that holds the package together and differentiate Beast from a lot of his fellow X-Men, Disconcerting, Yet Provocative! fuels Beast with a fair amount of power that helps him make the best out of his toolkit. It can enable his throw and defensive rerolls with enough regularity to make him an invaluable member of any X-Men roster. Wall Crawler keeps him mobile and doesn’t let him be stopped by terrain while he swings his way around the board.