Hello and welcome to a very special article, one that has been a long time coming. The topic, as the title suggests, is about language: namely game terminology / slang. As much as I’m sure the developers would prefer that players don’t come up with slang (it creates an even bigger knowledge barrier to starting out when players are almost speaking a different language) it happens naturally to shore up inefficiencies in discussing topics. And while I’m sure this article will in some small way help reinforce the usage of these terms, I still see it as a net good. Because regardless of whether this is written, people will be using these terms or some variations on them in their FLGS regardless. So, for people looking to get into the game I humbly present my list of language I use and have heard being used at the game store and in online discussions. It won’t be comprehensive and I’m sure each store will have their own unique adopted terms but hopefully it will help you get started in speaking the language of Marvel: Crisis Protocol more fluently.

Aggressive – A reactive trigger on attack damage to move towards the attacker ala Aggressive on Crossbones as well as She-Hulk’s Gamma Transfusion ability

AR&D / R&D – Advanced R&D Team Tactic Card

AYG – All You’ve Got Team Tactic Card

Blue – Secure Crisis / Crisis Elements

BO – Black Order affiliation or Blind Obsession Team Tactic card depending on context

Bodyguard – Any superpower / ability that lets a character take a hit for a nearby character ala the Bodyguard Superpower

Bow – Superpower that advances an enemy short

Bump – Range 1 place, named after Midnight Sons’ leadership Bump in the Night

BR – Bitter Rivals Team Tactic Card

Brace – Brace for Impact Team Tactic Card

Builder – An attack that generates power

Charge – Any superpower that lets you move + attack, obviously named after the basic effect

Cheerleader – Usually supportive/backline piece whose purpose is to stand on a back secure first and foremost, any further use is gravy

Cubes – Struggle for the Cube Continues Extract Crisis

DP – Doomed Prophecy Team Tactic Card, or occasionally Deadpool

Diceless – An adjective used to describe an event or a series of events that can happen without needing to roll dice. A “Diceless Victory” for example usually refers to a board state where your opponent cannot do anything on board to stop you from winning that round, usually thanks to having no characters left to activate or someone hiding in a corner with extracts that you can’t get off of them.

FD – Field Dressing Team Tactic Card

Flip – Type of secure where you score for taking control of it and marking with a token. Originates from when people would use the core box affiliation tokens which were Cabal on one side and Avengers on the other, and you’d “flip” the token back and forth.

Flooded – Adjective used to describe a character with a lot of power i.e. “I’m going to activate Valkyrie before she dazes because she’s flooded”

Force – Taking 2+ similar crises so no matter what you discard, you can still play one (a lot harder with the upcoming crisis selection change!)

Foes – Spider-Foes affiliation

Gamma – Gamma Wave Sweeps Across Midwest secure Crisis

Hammers – Fear Grips World as “Worthy” Terrorize Cities! extract crisis

Hold Prio – Intentionally play in order to ensure you don’t activate last so that you get priority on the next round, usually by avoiding dazing un-activated enemy characters

Inured – Shorthand for reactive superpowers that reduce damage, ala Crossbones’ Inured to Pain

Invulnerable – Shorthand for flat damage reduction passives, used interchangeably on occasion with ones that go to 0 min damage like Thanos’ Being of Immeasurable Power

Ninja Flip – Place off an allied character ala Storm’s X-Men leadership ability or Medusa’s Royal Decree

Panic – Panic Grips City as Evacuation Efforts Continue! Extract Crisis

Portal – This has a lot of connotations (lots of Secure points are portals) but very commonly refers to the Pentagrams of Farralah portals that are central to how Defenders play

Power-Per-Damage Builder – A builder that gives you power per damage dealt

Pull – A push effect that is towards

Red – Extract Crisis / Crisis Elements

Rummage – Crisis where you have to “find” the Extract ala Skrulls Infiltrate World Leadership or Alien Ship Crashes Downtown!

Sam Spam – Captain America (Sam Wilson) led roster, usually going wider than other teams

Spender – An attack that costs power and does not generate power

Static Builder – A Builder that generates a flat amount of power, usually 1

SWORD – S.W.O.R.D. Establishes Base On Moons Blue Area secure crisis

Taunt – Any superpower that forces a nearby enemy to attack them rather than another target ALA Too Dangerous to Ignore on Luke Cage

Wakanda Wave – A Wakanda focused early scoring plan, named after its early heavy reliance on the Gamma Wave Sweeps Across Midwest secure, that relies on the auto-push attacks on Shuri and Black Panther combined with Wakanda Forever to rack up a big score early on fast scoring secures

Wide – Can refer to either a Crisis (usually secure) or a team. When referring to a crisis it means a spread out secure, usually a B or D setup. When referring to a team it means a high number of characters, usually > 5

As I said at the beginning this is FAR from a comprehensive list of all the linguistic shortcuts used by MCP players, but hopefully it’ll be a starting point for your own fluency at your FLGS. If there are terms you use at your store that aren’t on here let me know, I’m always looking to expand my vocabulary!


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