SGP: Affiliation Overview: Legion of the Lost

How to start the affiliation

As this is another of the “everyone is affiliated” factions your only required purchase is Mephisto himself. After him you can really get whoever else you like. Owning a core set is of course never a bad idea.

If you really want to show that you’re playing LotL you can kitbash every character you have in your roster with a Ghost Rider head. If you haven’t read Damnation, but have acces to Marvel Unlimited: go read it now, it’s great! And Sam, T’Challa, Clint Barton, Carol Danvers and especially Jane Foster look awesome as Ghost Rider puppets of Mephisto in it.

What leaderships are available and what is the typical game plan

This leadership is… weird. You force your opponent to select one of their models to get incinerate but they do gain a power for it. And then you get to give a power each to two of your characters. Meaning going tall will usually be the way to go with the affiliation.

Extra power and burning opponents probably play into a type 3 – 4 game plan the best (so murder basically), but Legion of the Lost is so new and unexplored (technically not even released at time of writing) that everything here today has to be taken with a grain of salt.

What characters could be added to the affiliation in the future, especially as new leaders

None really. As the leadership is tied to Mephisto, Lord of Temptation not even a new version of Mephisto would be able to use it.

Rating every affiliated TTC and Character

Team Tactics (1+3)

Devil‘s Reckoning

B-. The leadership doesn’t immediate stand out as being super good, but for the state of the game as a whole that is definitely a good thing. You really don’t want these “everyone is affiliated” leaderships too be especially great.

The next three are all unaffiliated but Mephisto character cards and since you’ll play him every game we take a quick look at them, too.


B+. Especially here in LotL where you are highly likely to have some big scary bruisers alongside Mephisto the threat of having one of them activate again should be high enough to basically guarantee the heal and additional power for Mephisto Option is chosen by your opponent. He spends the power well so gaining 3, healing and removing special conditions for basically no cost is good.

C+. This is probably the Mephisto Card I like the least and it is even lower here in LotL where you have such easy acces to Incinerate anyway. It notably also let’s the allied character reroll “all” not “any” attack dice which is the much worse version of the effect.


A. My favourite of the Mephisto cards and the one I would play in every game with him usually. You can simply play this whenever you would damage an enemy character without much risk of the opponent picking the “wrong” option. You just get the card back if you don’t want to remove the activated token on Mephisto.

B. Mephisto isn’t going to be your overwhelming damage dealer usually but he teleports himself and his allies around the board quickly and will be very hard to actually put down.

Example Roster

Characters (10)

Mephisto, Lord of Temptation (5)
Okoye (2)
Baron Zemo (3)

King T‘Challa (5)

Malekith The Accursed (7)

The Mighty Thor (5)
Thor, Hero of Midgard (6)
Frankenstein‘s Monster (4)
Psylocke (4)
Weapon X (3)

Team Tactics (10)
Brand New Day
Devil‘s Reckoning
Embrace the Inferno
Up the Ante
Hideous Monster
I Am A Baron, After All
Midnight Phantasmagoria
Wisdom of the Ancestors
Brace for Impact (R)
Recalibration Matrix

Secure Crisis
Gamma Wave Sweeps Across Midwest (E, 15)
Deadly Meteors Mutate Civilians (I, 17)
Intrusions Open Across City As Seals Collapse (C, 19)

Extract Crisis
Research Station Attacked! (E, 15) (R)
Alien Ship Crashes In Downtown! (C, 17)
The Montesi Formula Found (E, 18)

That’s it for today. Next up: Midnight Sons

Cheers from Germany 🍻

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