All right, we have 36 characters all lined up. No problem right? I just throw darts at a board? That’s what I used to do…
What is an effective way to select characters? There are lots of opinions on this. I’ve got the flavoring down. I want to be scenario focused. In Marvel: Crisis Protocol, that also means I need to stand on points and survive while wearing my opponents down. After flavor, I think there are lots of ways to go.
I’ve decided that, for my first iteration, I am going to figure out what combinations of points I want at what levels and go from there to make sure my list has the applicable choices of how to get there. In the past I have hit those awkward levels where it’s like “Man, if I want to be in faction, I have to take these four characters and nothing else” which is not ideal. I am considering at least one 6 point character so I want to see what that looks like. Voodoo is clearly a big reason to play the faction so having two 4’s is going to be common. I have a four point leader so here’s my chart:
14 Points: 4, 4, 3, 3 – 4, 5, 3, 2 – 4, 6, 4 – 4, 5, 5 – 4, 3, 3, 2, 2 (If I want to play 5 wide on 14 it’s two 2’s?)
15 Points: 4, 5, 6 – 4, 5, 3, 3 – 4, 4, 4, 3 – 4, 4, 5, 2 – 4, 3, 3, 3, 2 (If I want to play 5 wide I need three 3’s)
16 Points: 4, 4, 5, 3 – 4, 4, 6, 2 – 4, 4, 3, 3, 2 – 4, 3, 6, 3 – 4, 3, 3, 3, 3 – 4, 5, 5, 2
17 Points: 4, 5, 4, 4 – 4, 6, 4, 3 – 4, 5, 3, 3, 2 – 4, 4, 3, 3, 3 – 4, 5, 5, 3 – 4, 4, 4, 3, 2 (Do I want 3 different four costers? 17 gets awkward if I don’t unless I go with a 6 pointer or go 5 wide)
18 Points: 4, 6, 4, 4 – 4, 6, 5, 3 – 4, 5, 5, 4 – 4, 6, 3, 3, 2 – 4, 4, 4, 3, 3 – 4, 3, 3, 3, 3, 2 (6 wide I need 4 threes, is that good?)
19 Points: 4, 6, 5, 4 – 4, 5, 5, 3, 2 – 4, 5, 4, 3, 3 – 4, 3, 3, 3, 3, 3 (Do I need 5 3’s?)
20 Points: 4, 6, 5, 5 – 4, 6, 4, 3, 3 – 4, 4, 3, 3, 3, 3 (Is four 3’s the sweet spot?)
There are obviously more combinations than this. As you ramp up in points it becomes almost endless. So what did this exercise teach me?
- If I want to go 5 wide at 14, I need two models at two cost. I don’t think I *need* to go 5 wide. Blade, Voodoo, Black Cat and a 3 cost of choice are probably real good on Senators. That’s the only 14 I will be forced to play since I want to choose secures most of the time.
- If I want to go 5 wide at 15, I need three models of three cost and one of two cost. This is probably easier than number 1. Will keep this in the tank. Do I want a two coster? That’s a question for the end.
- Do I want three different four cost models? I have two already. There are some really good models at that point range. It’s probably the most competitive point range for models. It’s a third of the models I segregated as acceptable. High possibility I should do this. It wasn’t even on my radar. Is Blade, Voodoo, Strange and a 4 of choice a good 17?
- Do I need four different models that cost three? Do I need 5? Black Cat, Iron Fist and Moon Knight are all good. Four three’s kept popping up for me in the matrix I built.
- Do I need two different five cost models? Looking at the matrix above, I am not sure any of the teams with two different five cost models are stronger than what else is there.
- Lots of four wide up there which means only one out of faction model unless I use a rogue agent.
So what’s the synopsis? Here’s what I am looking at point wise – 4, 4, 4, 5, 6, 3, 3, 3, 3, 2(?)
Next time I will get into filling these roles and choosing my team! In the meantime, feel free to comment below and leave your thoughts.